Gamification in education is a rising trend, and I am excited about it. The market is expected to reach over $30 billion by 2025 (Source). Given this significant rise, I decided to explore some ...
Virtual field trips have become widely available thanks to more accessible virtual reality technology, and they saw a surge in popularity during the COVID-19 pandemic when physical field trips were ...
MISSOULA, Mont. — Aidan Sweet along with other University of Montana game design and interactive media students helped to develop a virtual reality headset that simulates hunting. The UM game design ...
More than 300 RIT students have published Changeling VR, a new narrative mystery game on Steam. The virtual reality (VR) game is now available to download for free on the online game platform for ...
Ready, player one: Virtual learning is here to stay — and it’s leveling up how kids learn in the classroom. Matthew Schmidt of the University of Georgia is working to enhance virtual learning tools ...
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